Steve’s reply on Munson

Steve has emailed with with a few point of clarification. I don’t think that my analysis was wrong but perhaps lacked subtlety in some areas. We will come onto the “castration debate in a moment but first Steve points out that..

 Fletcher-Munson is generally something that is applied (or not that mix engineers are aware of) to the final mix output.

In other words it’s not something which is done on each track but right at the end after rendering.

Munson also seefletcherms to have worked with Fletcher who is missed off my previous post. If you are a Fletcher fan you can download a 1960’s video of him talking about his work.

 

 

 

This may provide some further clarity on the implications of that work..

Steve offers this defence of my criticism. If you remember I accused him, and just about every other professional sound mixer, of  “acoustic vandalism”. I said that by removing certain frequencies you are “castrating the audio”.

Speaking of the cutting (or castrating!) of certain frequencies is something that is done to the individual instruments or sounds within a mix if ‘balance’ and transparency is to be achieved in the mix (i.e. when all the instruments are brought together).

OK in part this was like prodding him with a stick! It was bound to get a reaction but I want you to think about whether I am right. I want you to think whether in art the concept of “rightness” is even relevant. The artist makes editorial decisions as a political statement by which they hope to prompt debate.

My previous point is in line with Steve’s view below. The notion of right and wrong is generally irrelevant as such value statements are a matter of personal preference or perhaps personal preference fueled by cultural context.

With electronic music this ‘sculpting’ of the sound (usually by cutting away rather than boosting frequencies, but not always) is purely down to the aesthetic requirements of the piece. There is no right or wrong, since  the sounds are created from scratch anyway. However, the artist, mix-engineer, producer, may decide to adjust certain frequencies by convention, to allow more transparency and allow each sound instrument to have its own slot or ‘platform’.

Steve provides this useful link which does explain the concept well ..

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Steve further points out that..

If such EQ work is not done the sounds will overlap to a greater extent and more interplay, masking or ‘wall of sound’ will be created. This, in certain circumstances can be a good thing! Other times it just sounds cluttered and nothing can be heard ‘clearly’. This may or may not be desirable.

In a traditional band setting it is usual that each instrument will have its place in the mix. To ensure this certain frequencies are trimmed allowing each element to have its own spot without encroaching on other instruments. This is sometimes called ‘banding’. It achieves a clear, transparent and punchy mix.

In an orchestral setting this is not generally required, as those clever ancestors invented instruments that generally overlapped only slightly and each instrument had its own place in the ‘mix’ coming out into the concert hall. To help with this the ‘layout’ of the instruments on the stage helped enhance this separation.

 

Munson Curves and Francesca Genco

Much has changed since my visit to the studio last week. The advancing autumn has prompted the artist to let his trimmed facial hair develop into a shaggy grey beard which seems to fit the way  his interpretation of your sound.ogg has also filled out. Last week’s audio has been worked on and  is now more than 20 minutes in length. There is also much more depth to the mix.

You will get a fuller experience when listening to it this week and although there is still further work to do you will notice more processing and certainly more stereo. There are recurring themes through the movements and while the music element is clear the individual sounds collected from Lincoln are still evident throughout. Sometimes these are buried deep in the mix and at other times quite prominent.

This mix led to a debate about frequencies and the way in which an artist will cut certain frequencies from an “instrument” to prevent that from clashing with another. Using either digital or analog processing the person performing the mix will filter out some of the sound to form “a better sound”. I was and remain artistically worried about this. Is the piece, any piece, being acoustically castrated? There is more debate to be had on this but there seemed to be solid practical reasons for doing this process.

This brought us onto the”Munson curve“! This is really interesting from the sound.ogg point of view but also to anyone interested in the way in which we perceive a music mix.
I will let you look at the technical explanation but basically different frequencies come to the fore depending on the volume the piece is played out. fletcher_munsonWow, so if I play something loud I won’t just hear it louder but I will hear a different mix! To a recording artist this is nothing new clearly but to me it has a massive implication. An artist will use a graphic equalizer to optimise the frequencies for a certain volume but this only matters if the listener replicates that volume.

I point out to the artist that this must mean if you listen to a piece at a different volume to that which was intended you get a different sound. He smiles and says “thats why you can never get the perfect mix”. When you listen to this piece you will not only get a different volume depending on how loud you listen but you will also get a different acoustic experience.  That though is nothing to the complexities of the way the mind actually interprets the sounds and makes cultural meaning. I will explore that point with the artist perhaps next week .

So that leads us to Francesca! I don’t want to spend much time on this as the website will become a list of plugins with me raving about each discovery. Last weeks it was Monks and Wind. This week it’s the voice of Francesca Genco.

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How does this work, indeed how does it work, for all these vocal plugins? Francesca is invited into a studio and sings a range of phrases. These are then edited, digitised and put into a piece of software which allows anyone who “buys her voice”  to manipulate all its properties. These are Pitch, Loudness, Phase, Direction, Distance and Timbre Have a look at the Simple Guide by “Catching Waves”

Steve’s use of this plug in does not offer this middle-eastern interpretation but I include it as an example of how her phrases can be manipulated.

tumblr_inline_mse4gvWvYl1r3e8bzCollaborative artist Cristiana Cott Negoescu has posted these comments after listening to the first draft

 Ahoi!
From a non-musical point of view:

I love music, sound and silence. But I can’t make music, so I respect it more than what I do (visual stuff), yet I don’t listen to music, I see it and I like a piece that would give me a full spectrum of perception.

We perceive space all at once (more or less) space is not linear, and I like that about space, it is more revealing than time. Time is linear, with a direction (a strict one so far ☺). If translated into visual and audio, the space would be the visual and time would be sound. But, space is only noise if one can see.
So this brings me to state the following things:
– Good music or narrative melodies represent appealing space, when I close my eyes I am able to see what happens in that piece. It can be paroxysmal images or a more coherent flow, but without words it brings me to see something from a bird’s eye view.
– I’m going into this narrative, coming from above and zooming in a multifaceted manner. In this piece I can perceive different points of view and that is great. I come at some point at camera level only to part again, only to go below and through the roof at the same time.
– For me, the fewer the words in an audio piece, the better because it pushes me to interpret more and stirs up my imagination more.
– The more obvious space like parts of audio, are the transactions moving from one scene to the other and overlaying on the way back and forth. I find that to work beautifully combined with actual visuals.
Also this piece resembles a dream to me, everything sounding like surrealism has a great advantage.
Another difference in between space and time (visual and audio) is that space although it can be experienced all at once, it is closed, in comparison to audio which is open. That’s why audio works good with the visual part. This piece is open.
Great job.

Cantus!

You know that scene in Star Wars where Luke visits Yoda and comes away enlightened but not to sure what the old man has actually said; Well thats me today! Sitting with the artist and absorbing the wisdom is always a pleasure but there was some weird stuff going on last night. He was waiting for a takeaway to be delivered so he was hungry which may have explained the enhanced philosophical approach.

He has long since given up answering the door and now shouts “Is that Dylan” from his darkened den. As I approach in the gloom I see the hint of reflected coloured light with smoke making patterns in the hallway. I am 6 again waiting to see Father Christmas!  The smoke is from a jos stick which is trailing  vertically to the ceiling before mushrooming out and I find him sitting on the floor in front of a bank of screens with a large gin in one hand.

I have been summoned because he has something for me to listen to – the first rough edit of sound.ogg 2015. Not it all but about 11 minutes which he tempts me with but keeps putting off actually playing. More of that later.

Where the conversation does go is to the topic of plugins. These are banks of effects and instruments which you can buy for many digital audio workstations. Cubase, which Steve uses, is no exception. He hits a few keys and he shows me how to map sounds with  an instrument, changing the pitch of rattling cutlery so it sounds like a tune. We chat and he tells of the advert for a tile company he did where he had to map the sounds of breaking tiles to a tune.

Then he gets really animated and with a few more clicks.. “look at this, its the monks!!”cant A plugin called Cantus is fired up and we have fun mapping chanting to well known songs. Ok its a bit of a laugh but it sounds great and he then teases further with a mention of using “the monks” in Sound.ogg.

 

 

I’ve found a demo on Youtube which shows a bit of how this is used. There are lots more and as always  on Yotube I became absorbed in different plugins from Medieval instruments or this other one which I can’t resist “Desert Winds”.

Now the wait was over. I turn around away for the computers and face a wall where the speakers are placed on stands about 6 feet apart and at a height of say 4 feet. I sit in a chair and close my eyes. Steve explains that it’s not a finished mix but a work in progress. I can hear him shuffling and there are a couple of mouse clicks followed by a moments silence then……

Now it’s up to you, tweet your suggestions for this section to #soundogg.

Steve says he’s going to change the pace of the piece next  to give it a bit of a kick  this is what he has to say..

“The piece (master tempo for Cubase) is currently at 135 BPM (although of course that can be changed to whatever, whenever) *but* the underlying feel of the first 10 minutes or so is at a half tempo (so 135/2 = 67.5 BPM). The next section feels as though it is going to move up to 135 proper, this will be indicated by the use of shorter notes and a doubling of the underlying pulse of the first section. Full on techno music generally has a tempo of around 140-150, drum and bass 150-170 (but again often at half time feel), pop around 120 … you get the idea?”

 

Some places to look for inspiration

I’m not going to write much in this post but I would like to point you to some sites you may find useful in developing your art.

The first is this facebook group. It’s a closed site but it’s something to join if you are keen on your sound art.  fvdfvfvIts got all sorts of links to some great work which you can listen to as well as seeing the comments of other artists.

 

 

 

 

 

I particularly like this piece called The Womb by Santiago Fradejas which is featured.


Lincoln is the location for the bi-annual Frequency Festival which starts soon. You may have had information about it already. There is a lot of art to interact with and artists to speak to. Some of them will certainly be interested in collaborations and if you are keen on soundscape its something to think about for Frequency 2017! What a 3rd year project that would make!

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This is a work from a 3rd year student Alex O’Brien. She graduated, in 2014. This was one of her final year works. It a Lincoln soundscape much as Sound.ogg but without the musical element.

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Lastly for now this which was a short project between Dylan Roys and Dave McSherry from the LSFM at the university of Lincoln recreating an historic outside broadcast. This compared with much on this site leans towards “the natural” but as you you will hear from the broadcast there was still much scope for interpretation.

 

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